WONK INVASION REWORKED - OVERBOT HEAD BOSS FIGHT (DEMO)
by SLIP
WONK INVASION It's an adventure, with various minigames, puzzles, and lots of action, featuring richly detailed environments, Easter eggs, and anything else my imagination allows, plus an intriguing narrative with a story I created. I hope you enjoy it. In the distant future, an organization known as Wonk Enterprise has become hegemonic in various industrial sectors, becoming the absolute leader in robotics production, civil construction, food production, pharmaceuticals, and even entering the space age, where it now not only operates on one planet but is responsible for the production and distribution of its products throughout the galaxy. Its integrity has always been preserved, and it had never been involved in any large-scale scandal, until today, when a bombshell revelation came to light: its main research and development facility was seized by an invading group of terrorists. They claim that Wonk Enterprise is hiding cruel and inhumane experiments on innocent Wocs in one of its sectors called Sunshake, and that they will take justice into their own hands. Your role, as an Agent of the WBI (Wonk Bureau of Investigation) special forces, a defense department developed by Wonk Enterprises itself, is to investigate the occurrence, infiltrate the research facilities, and find a way to stop this threat. - Disclaimer - What can you achieve after almost 4,500 hours of playing Scrapmechanic, combined with the fertile mind of someone who never grew up? Since discovering this game, I've been completely addicted. Even with a certain negligence from the developers in not providing updates, the game still enchants me with its creative freedom and the theme it possesses. This is undoubtedly my biggest work; I've been working on it since December of last year, not frequently, but I always add a touch whenever I learn new mechanics within the game. It all started as a simple idea to make a boss fight after seeing a video by Kangaming where he had created a mini boss fight. So I started my development, but my fertile mind was working at full speed. Every time I made a new part, I thought of new possibilities and expanded the project. It's not yet complete; there's still a lot to redo, and this demo is just a prototype, a first version of what I'm working on. I was going to release it only when it was completely finished, but the anxiety... It hit harder to give you a little taste of what's to come.
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