How it works
What is this site?
The short version
A hand-curated, searchable directory of Scrap Mechanic Steam Workshop creations. Quality is prioritised over quantity: every item on the public site has been through a human review step, and low-traction items are filtered before they ever reach that review.
1. Auto-ingest
A daily cron fetches the newest Workshop entries via the Steam Web API. Items that fall below a per-kind follower and age threshold get filtered out — this keeps fresh zero-sub uploads and vote-farmable items out of the triage queue.
Minimum thresholds
| Kind | Min. subscribers | Min. age |
|---|---|---|
| Blueprint | 500 | 7 days |
| Mod | 100 | 3 days |
| World | 150 | 5 days |
| Challenge | 100 | 3 days |
| Tile | 75 | 3 days |
| Custom Game | 100 | 3 days |
| Terrain | 50 | 3 days |
| Other | 500 | 7 days |
2. Human review
Everything that passes the gate lands in a moderator triage queue. Moderators approve, reject, or ask for changes. Approved items get public tags and appear in the catalogue; rejected items stay out of future ingests.
3. Community submissions
Anyone with a verified Steam account can manually suggest an item via /submit. These bypass the follower/age filter but still go through the same moderator review — community submissions are flagged so mods can prioritise them.
What if my creation doesn't show up?
If a creation isn't on the site, it's almost always because it's below the auto-ingest threshold and nobody has manually submitted it yet. Submit it at /submit — it takes ten seconds and a mod usually reviews within a day or two.
Costs & sustainability
The whole stack runs on free tiers — Vercel Hobby for hosting, Neon Postgres for the database, Steam's public Web API for the data. No paid services, no ads, no trackers beyond basic server analytics. If you want to help keep it that way, see the /support page.
Curious how big the catalogue actually is? See the site stats →
