Hide and Seek - Deck 16
by Scirith
A Hide and Seek map inspired on a true classic; 'Unreal Tournament Deck16 map'. =============================================================== This is the first hide and seek map i ever made. And the biggest build i ever made in scrap mechanic. The map has collected some dust on a shelf for a while but it remains a classic that i finally finished. - Health is turned on for obvious Unreal Tournament reasons, but also for some added spice during a possible challenge completion (5 ducks and a switch). - There are at least 50 hiding spots although you'll really need a keen eye to find some of the better ones. - The map isn't that large which makes it quite suitable for TAG aswell. I hope you'll enjoy hiding and seeking on this. If you do, please consider giving it a rating or comment :) =============================================================== Scirith -Builder + designer Kappageert - Playtester =============================================================== Instructions The starting timer is a well working timer for which the credits go to 'Questionable Mark's Creations' (Digital clock/timer) but it got ruined by my touch yet is functional. -press the red button to activate the clock -press green buttons from right to left to add seconds or minutes to set the time -lastly flip the switch to start the countdowntimer for the set time and start seeking for a spot. ================================================================ Tips It is best to not shoot the ducks while you're still hiding and seeking....unless you really wanna spice things up for the seeker and risk the chance to loose your own hiding spot. ================================================================ If the elevators get stuck at the start just run over the sensor once to get it unstuck.
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