Hide and Seek - 1Fort
by Rocketman_24
Scrap Mechanic Hide & Seek - 1Fort (Red Half of TF2's 2Fort) Red Team's Fort with a lot of additional details for the sake of Hide and Seek Complexity 60+ Button, Puzzle and Hammer - Based Hiding Spots Things to Consider: [* Efforts have been made to help 3rd-person viewing in ~90% of spots [* (And / Or make them more interesting than just dark empty boxes) [* (And have them be "unique" / not the same thing over and over) In Spawn: [* Flip the Green Switch to Open the Doors to the Map [* Flip the Red Switch to close the Seeker Area [* 2 Minute Timer for Seeker Release [* The Payload is designed to be another type of 2 minute timer [* The Payload worked for me 99% of the time, but it may fail due to other factors. The map will still work as intended [* Having both switches toggled at once starts the Round [* The objects on the wall are to help give hints on how to find and encounter hammer-based spots
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