Medieval Castle - Hide and Seek
by Wellvet
As the name suggests, this is a map for Hide and Seek set in a medieval castle 11 rooms (small and large) + courtyard - each with 4-8 places to hide - all on one floor - except for a few spots like the sewers and such (you can find four small rooms that are not so much for hiding but rather for the fun of it) The map contains mysteries, secret, and lore for you to discover HOW TO GET STARTED? - If you're there just to take a peek, hit the switch under the VISITORS sign, and the cell will open for you - it doesn't start the challenge, though. - To do that, you need to select at least one Seeker and one Hider, then trigger the big switch above the guard dog. For visitors, this means first getting out of the cell (as visitor/solo) and then pressing the switches for Seekers and Hiders (once you're out of the cell) in two of them + plus the big flip switch over the guard dog, of course. - Remember to take the appropriate weapons along the way. - Good luck and have fun. TIPS - Hiders keep your hammers out of your hands unless necessary - otherwise you can clip through walls and so on. - The switches aren't hidden via the chairs - to make it a little easier for Seeker - the exception being the toilet seats, though. - Most hiding spots are only accessible through switches because of the setting - Close the doors behind you - especially the blue ones - unless you want to make a mess of the game UPDATE - Getting out of the sewers should be a lot easier now - Overall optimization of switches and buttons - some were quite hard to find - HEAVEN - if you manage to sneak past the pearly gates, you no longer hit the dead end but you run into another, shall we say, secret 😊 IF YOU WILL BE SO KIND - Tell me if 2 minutes is enough time to hide - I will also appreciate if you mention any bugs - I admit that more complex logic circuits are not my strong point and so issues can arise BUGS FIXED - Hole in the library - No longer should you be able to get behind the big books on the second floor of the library - not intended - I made a clue to find the code more obvious – Edit: I admit that finding that one was pretty challenging from the start - I hope you have fun following the crumbs I left behind - Fixed 'S' for Seeker - how I couldn't notice it is beyond me - Also Spawners fixed - you're supposed to show up with nothing in your hand, let alone a toilet - Seekers have weapons on the left side of the dungeon stairs, Hiders have hammers scattered throughout the sewers. CREDITS There are a few creations from the workshop that I took the liberty to use and I feel they deserve a mention: - duck statue by Zombpigy - MFW guillotine by Hugo - Kirche - Grat Church by Largenhouse 23
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