Hide and Seek: Town Map
by Lucy Digger
A big hide and seek map that took a couple of weeks to build with my friends. Intended to be played on ADVANCED physics Information to Know: - If the seeker timer does not display 2:00, reset the map (There is a auto re-setter circuit so it shouldn't break) - Some things on the map require the physics to be at advanced in order for them to work! - Spots have hidden switches so find them to open the area (ex. All dumpsters can be opened, there are hidden switches to open them) - Some spots require you to break some things to access the switch to them if said items are breakable. - Some trees have switches on them so be on the lookout for them. - Some seats have a connection (1 key) but they can be disabled (Read Buttons/Switches section of description) - Engine Design behind the Family Video by: DustyRed762 Buttons/Switches: - All settings are defaulted to [ON Green: Start Red: End/Complete Challenge White: Lock in Seeker (A little white button will show itself on the hider elevator when the seeker is locked in, press it to switch the seeker) Orange Switch Left of Red Buttons: Radio toggle (Light on means radio will play/light off means radio is off while the timer ticks down) Orange Switch Right of Red Buttons: Disable seat related hiding spots How to Lock Locations: On the mini map in the pit you start in, there are switches and lights representing different locations on the map. If a light is ON, that means that the location is open and if the light is OFF, the location is closed/locked. Mini Map Locations: Blue: ICEA Red: Gas Station Dark Green: Family Video Orange: Lucy Co. Hardware Green: Uegmans Dark Grey: Electric Substation Light Grey: Neighborhood Brown: Cabin in the woods - Stopped Issue with tree jumping - Added barrier to power substation - Made vents less annoying by adding wedges to allow them to fall out better - Fixed some hiding spots - Added Easter egg :) - Made it so that when started, the timer in the seeker room automatically resets - Added radio toggle because people don't like waiting room music - Moved cars in the neighborhood to stop the possibility of jumping onto a roof - Made electrical substation barrier wall the same height as the border wall - Added some plants to the neighborhood to fill in some empty space - Made it so hiding spots connected to seats can be disabled - Made auto reset on timer so it doesn't break
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