Explosives Fix
by Danzen
Fix for Vanilla Explosives Glitching Through Objects Do you enjoy vanilla tank battles but find that Scrap Mechanic's physics sometimes let you down? High-speed launches of vanilla explosives can cause them to glitch through objects and fail to explode as expected. This mod fixes that issue and addresses inconsistent explosions from detectable collisions. The mod patches the original vanilla explosives, meaning no new modded parts are introduced. This allows the mod to be enabled or disabled without any conflicts. The explosives retain their glitchiness for 1 physics tick during initial acceleration from the launch, allowing them to exit a creation without self-detonating. This is self-balancing: a stronger launcher can send explosives further, but it will also have a larger glitch margin, causing the explosives to glitch through close targets. Conversely, weaker launchers will have a shorter glitch margin, making them more effective at close range. Glitch margin refers to the distance travelled by the explosive during the first physics tick: the greater the velocity, the greater the distance.
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