Hide and Seek The Old Lab
by Verde
To complete the challenge find all 10 red switches and open the garage door to get the 16 switch code for the power room. _______________________________________________________________ (IMPORTANT) If the light under the elevator sign is flashing it means it is broken (I don't know why this happens) Use simple 8 physics 2 minute hiding time _______________________________________________________________ Seekers go into room with the "S" above it and hiders go into the spot with the "H" above it. 55+ Hiding spots in map _______________________________________________________________ To turn off names/HUD: alt + z _______________________________________________________________ Ways to play: (Normal hide and seek) Any amount of hiders and seekers, seekers search for hiders and once a hider is found they can't hide again. ~seekers HUD stays off~ (Sardines) 1 hider and any amount of seekers, once a seeker finds a hider the seeker hides with the hider in the same hiding spot. ~seekers must keep HUD off till they are hiding~ (Seeker Sardines) Any amount of hiders and 1 seeker, once a seeker finds a hider the hider helps to find the other hider. ~all HUD must be turned off at all times~ (2nd Chance) Any amount of hiders and 1 seeker, a hider gets one time to hide again after getting found the seeker must look straight to the ground so they don't see where the hider goes. The hider gets any amount of time to hide again the recommended minimum is 15 seconds. ~seekers must keep HUD off~ (Single Player) No hiders and 1 seeker, press the button in starting room and select amount of hiders which is ducks. Green light will light up when ducks hiding spots are chosen, hiding spots are random. The button is a fix/reset button, if a light is flashing or is not appearing then press the button. The switches for the ducks will replace the seeker switch. ~HUD can be kept on~ (Reset) Any amount of hiders and 1 seeker, if the seeker does not find all hiders in a certain amount of time, the seeker will look down at the ground and wait for an amount of time, so the hiders can find a new spot. The hiders can not hide in a spot they have hid in before and there is no moving spots while the seeker is seeking, already found hiders can't hide again. The reset can happen multiple times. ~seeker keeps HUD off~ (Great Reset) Same thing as reset game mode, but found players can go back to hiding during the reset. (Duck Duck Seek) any amount of hiders and 1 seeker, Once a hider is found the hider turns into a seeker and the seeker turns into a hider. The new seeker will look down at the ground and wait for some time so the new hider can hide. This can go on for infinite, stop when a person is found a certain amount of times and the person least found would win, or last person who hasn't became a seeker yet becomes a seeker and finds someone, the winner would be the person with the least amount of seeking time in total. ~all HUD remains off~ (Make your own) You can take inspiration from the other choices or come up with a entirely new one. _______________________________________________________________ Latest update: Single Player mode 10 more hiding spots _______________________________________________________________
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