New Legend Mod Continuation
by 喵子
【Current Version】 New Legend Mod 4.1.2 - Detailed Changelog 【About the Mod】 Do NOT enable New Legend Mod 3.2.3 and New Legend Mod Continuation 4.1.1 at the same time — only one may be active, otherwise unexpected errors will occur! This is the Continuation version of New Legend Mod. Blueprints from the original Mod can be opened and used directly. The Mod is under active development, and bug reports are welcome. Created by Legend Building Team (传奇建造队), a Chinese player community, this comprehensive building Mod includes utility tools, material blocks, geometric shapes, interactive parts, vehicle components, weapons, decorations, building elements, and more — covering most everyday building needs. Item descriptions are available in both Chinese and English. Special thanks to Modpack author Durf for advice on file size optimization, and to MJM Mod for the open-source seat script. 【Related Mods & Custom Games】 Legend Survival Custom Game New Legend Terrain Assets Mod Legend Terrain Assets Mod Backup More Bombs Mod (Unofficial Reupload) 【QQ Discussion Groups】 Legend Building Team — Group 1: 537532878 | Group 2: 158484814 | Group 3: 633703984 Track System (4.1.2) The track generation algorithm is approaching production quality. Please report any unexpected behavior to the developers. A script-based dynamic track rendering and physics simulation system that intelligently detects wheel arrangements and automatically generates tracks, with extensive customization options. Three Operating Modes [*Simple: Computes only the outer contour of the wheel set, with no terrain interaction. Highly optimized — ideal for oversized vehicles, decorations, or low-end PCs. [*Standard (default): Approximates dynamic track behavior over terrain — the sweet spot between visuals and performance, suitable for most vehicles. [*Realistic: Genuinely physics-simulated tracks featuring gravity, inertia, link breakage, and more, at a performance cost close to Standard mode. How to Use [*Wire wheels on the same side in sequence to form a closed loop (double-row wheels may be wired in a zigzag pattern). Intermediate return rollers may be skipped to reduce computation. [*Place a "Track Controller" and wire it to any wheel in the loop to generate the track. The wheel wired to the controller serves as the animation reference: connecting to a ground-contact wheel simulates friction (but the drive wheel will slip), while connecting to the drive wheel does the opposite. [*Counter-clockwise wiring is recommended by default; clockwise wiring reverses the track's facing direction. On either side of the tank, simply wire clockwise or counter-clockwise from your current viewing angle — overall direction is irrelevant. [*The controller should be placed on the main vehicle body — never on rotating parts such as turrets, otherwise the track will jitter. [*The track is generated at the average center point of all connected wheels — be mindful when wheels are misaligned. The "Tank Drive Wheel 2" has a half-sided shape and is excluded from the center-point calculation. [*The track is destroyed when the closed loop is broken (wheel destroyed, wire removed, or controller removed). In Realistic mode, destroying a wheel produces a snapped-track effect. [*Press the interact key on the controller to open the settings panel and adjust mode and appearance. Existing builds upgrade seamlessly. Laser Guidance [*The launcher requires a code to be set and a switch to be wired in. Once the switch is on, the laser guidance module can switch codes manually. [*When a laser guidance module is wired to a laser code module, the latter takes control of the code; code modules can be daisy-chained. [*Guidance must be activated via a switch or logic gate. Force and WASD-mode behavior are identical to those of the standard guidance module. Known Issues [*If features malfunction, first verify the save was not created with the old Legend Mod (old and new versions are not compatible). [*All cameras within a single world share the same FOV value. [*Please report any new bugs to the developers.
Comments
0 total- No comments yet. Be first.
