The Goliath - Triple Decker Train
by Kein Anderer
FULLY VANILLA - Top Speed: ~68km/h Combined Torque At Top Speed: 27456Nm Combined Power At Top Speed: ~770hp This is a massive ultra luxury triple decker train, being the first official vehicle to utilize my suspension glitch engines. This train includes similar features like my other train, for example the bar and the pool, but both are bigger and far more detailed and it adds a disco, a casino, a lounge, 2 toilets and 7 apartments on top of that. Mood lighting is also included in this vehicle. Runs on 7u rails btw, may be a surprise to some. Performance wise it comes with 12 engines, one for each wheel, aswell as independent bearing flex suspension. These engines have far greater performance with little complexity per engine compared to my piston engines, which is the only reason why I was able to make something at this size without sacrificing performance too much. Feel free to use it at lower physics levels, the engines and suspension can deal with it, performance will be sacrificed tho. Controls: W/S - Speed Control 1 - Lights On/Off 2 - Lighting Mode 3 - Radio 4 - Horn For those who are wondering, reverse has been excluded due to it being relatively pointless with this kind of train design. How to use Speed Control: You control the engines entirely with W and S to move the speeds up and down. It only includes 2 forward speeds, the first for the reliable cornering speed and the second for its top speed. The default speed is park and the needle infront of the drivers seat indicates the current speed. Due to it being a suspension glitch engine design, you will not suffer of any reliability issues, even at low framerates. More about the engines: Since this is the first of my uploaded creations to use suspension glitch engines, you may wanna know more about them and their performance. They are far more powerful and efficient compared to my piston engines, primarily since they dont need timing or a lot of pistons. Thats also why they are 100% reliable. There are multiple types of suspension glitch engines and the ones I use are a hybrid between using controller power and centrifugal force, which is the only reason why I can throttle them. In terms of speed- and torque numbers each engine can deliver a maximum of ~2400rpm and ~14000Nm of torque, which both outperform gas engines. Only downside is that they cannot deliver gas engine torque at gas engine speed, they only do ~2000Nm at 707rpm. All the torque- and power numbers have been measured with my engine dyno, for those who wonder about that. Link below: https://steamcommunity.com/sharedfiles/filedetails/?id=2788870097
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