Example Island: Custom World Survival
by Vulkan
Oh, Where to begin! This is my first successful Large Project for Scrap Mechanic. I think it came out well. Basically, this is a Custom Game that takes the tile data from the "example.world" file in the mod and turns it into a survival world. there are a few details that i will detail later on, but for now, that is what this Custom Game is, a mod that lets you make your own survival world! included in the mod is the "Example.world" file, and the code that turns it into a survival map. You can play it right now! The example world is done and includes features the Train people will love! This is something I, and i know a few people, have wanted for a long while. but now it is here! because this is data from a .world file, there are a few things to note: - current world is 32x32 tiles, so it is small (can support 64x64 with 4 tile buffer) - Empty tiles are filled automatically with water tiles (fill those tiles playa') - everything is still survival, not a creative game! - No random generation is used, and no terrain deformation! - LordPain's terrain assets are in this mod by defualt: https://steamcommunity.com/sharedfiles/filedetails/?id=1331879173&searchtext= if you want to make your own world, just redo the current example.world file in the editor to make it whatever you want! as long as it is still named "example.world", it will work. but tiles need to be survival tiles, or tiles added to the tile loaders (type_meadow.lua, for example). I will explain how the mod works after a bit, so stay tuned! Also, the mod has built in recipe support for the train coupler mod and X's train parts: just wheels mod.
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