Target Hunt: Medieval Mayhem in Fantasy Town
by Wellvet
"Step into a medieval carnival and experience the thrill of the hunt!“ My idea was to use my older map for Prop Hunt. But I soon realized that finding one duck in Fantasy Town would be a daunting task. Thus the idea of targets, which evolved further and further - I would almost say too far. It took me a lot more time to create than I anticipated, but I wanted to see it through to the end. Hide and Seek: Fantasy Town – Link: https://steamcommunity.com/workshop/filedetails/?id Play fair, no cheating. I know of a way myself to cheat a few points, unfortunately it is beyond my power to fix it. [* Shooting at each other is allowed, even encouraged, though. If you die, there is a 15 second time penalty. [* On the map you will find the Overall Scoreboard and three Individual Player Scoreboards to keep your score [* 5 levels and 5 targets per level - that's a total of 25 points - it should be easy to reach the 15, right? [* Plus for any 3 targets shot down in one level you get 2 bonus points. That's another 10 points - so what's the catch? [* When your opponents find your target, they can shoot it down (AND THEY SHOULD) and score you a minus point. So if you're not quick and sharp enough, you can quickly end up in the red. [* Like if that wasn't enough tension, it's up to you when you move to the next level. Just press the appropriate switch but be warned!! Targets from previous levels that you haven't shot down will remain revealed on the map, only you won't be able to score a point when you find them. But your opponents will be able to score that minus point to you. So it's up to you to decide when to move on to the next level, whether to carefully search for every target, or just enough to stay a point ahead of your opponents. [* The game ends when someone reaches 15 points. [* Alternatively, whoever has the most points at the end of the game wins. [* If someone reaches -10 points, they are out of the game. HOW TO START? [* When you appear on the map, press the button in front of you - once. Unfortunately you have to wait 15 seconds before starting (time penalty mentioned above), sorry about that. [* To start the game, simply press the GO button! This will reveal the targets for level 1 for all players all at once. [* THE TARGETS ARE ABOVE YOUR RESPECTIVE SCOREBOARDS. Players divided into RED; GREEN ; BLUE [* YELLOW - plus points players [* PINK - minus points players [* To exit the map, press the FIN! MAPS [* TARGET HUNT – TUTORIAL - A small map for you to get a feel for the mechanics of the game - may be a bit buggy as I later made a few changes to the logic. [* TARGET HUNT – MAP 1 - The map for which this was intended. Unfortunately it is a bit more laggy and I don't know if it will be playable in multiplayer. It lacks some intended mechanics like a reward at the end, but 90% of the intended mechanics are there. Give it a try. 😊 [* TARGET HUNT – MAP 2 - A map I created to implement all my ideas, based on the tutorial aesthetic, less laggy.
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