5 nights at old MKB's (read description)
This ChallengePack is made using a scenario about my future pizzeria (IRL) that was made specially for this game. It goes like this: Owner of MKB's had a very good life, but then one day the animatronic "May" had a malfunction and squeezed the worker that was standing next to it to death. The pizzeria started losing popularity and the compensation that the worker's family demanded was so high that he went bankrupt and the pizzeria was eventually closed down. 30 years later a milionaire went to him and asked if he can buy it for 100000$, the owner sold it because he was in a big need of money and the new owner turned it into this gameroom in which a person paying 50$ for every night (it's only active at night) spend there as a nightguard from 12PM to 9AM. Scenario isn't real and never will become a reality. The animatronics and ways to get rid of them: May (the purple one): He's not very active on the first night but he gets more aggresive every next night you are playing. He comes to your office through right bottom vent, to get rid of him you have to shine your flashlight on him until you will stop hearing knocking from the vent 2 times, (knocking, shine flashlight, quiet, knocking, quiet, stop shining flashlight). Cris (the red face one): He activates on night 3 at 2AM (2:XX:XX is displaying on the timer) and he slowly makes his way to your office through the corridor in front of you, although you can't get rid of him you can back him up or keep him at the beggining of the corridor using the front flashlight. Belly (the blue one) and Golly (the yellow one): They both activate on night 4 at 4AM. Belly comes through left upper vent and can be stopped by tapping the light blue button underneath the vent twice (the same goes for Golly). They get more aggresive at night 5 but the tactic is the same. To know which one of them is active, you have to look from where red light is coming from, when Belly is attacking the light will be seen on right wall, and when Golly attacks the light will be on seen on left wall. And that's all about the animatronics, here are the rules and requirements: Requirements: 1. Don't run through the sensors, it will break the logic system the challenge uses. It's better to stand on them for minimum 1~2s to make sure that the system turns on correctly; 2. Leave all your tools in the chest behind you when you start, you don't need them anyway; 3. Check if the animatronics don't pulse up and down rapidly or don't move (they have to move from place to place) at the beginning of the challenge; 4. Shadow resolution and Shadow quality to be set at least on Low and Dynamic lights to be turned on. Rules: 1. Don't run; 2. Don't try to glitch the game; 3. Play fair (don't close both vents at 4AM on 4th and 5th night); 4. Stay in the office; 5. Don't jump away from the trapdoor underneath you when you will be jumpscared (the challenge won't end anyway and you will have to reset it eventually); 6. Have fun!
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