Hide & Seek - Natural Disasters
by Rocketman_24
Scrap Mechanic Hide & Seek - Natural Disasters ENDING 2025 WITH A BANG An organic, circular map divided between multiple zones actively struck by different themed "natural" disasters 110+ Button, Combo, SpudShot, and Hammer based hiding spots (Does not include Spots within Spots..) 3 Minute Seeker Timer Find all 3 Black Hole hiding spots -> Toggle all 3 White Switches Experimental Factors: [* SpudShot Spots - ~20 in map - We've evolved from Switch -> Button. How about having to shoot a sensor to open/close spots? - Now with paired noise makers to signal activation! [* Breadth of Spots - We've had Spots within Spots. Here, there are spots with multiple branching spots within, wide and deep (5 max). [* Puzzle / Combo Spots - ~5 in map - Code Locks -> Combo Spots - Multiple buttons (2-4) required to open a spot - All Combo spots indicated by paired white lights & buttons [* Zones [* Volcano / Rupture - ~50 Spots - Terrain & Wedges - No spots within spots [* Storm - ~30 Spots - Button, Hammer, SpudShot - Spots within Spots [* Tsunami - ~30 Spots - Button, Hammer, SpudShot - Density of Spots - Spots within Spots [* Black Hole / Meteor Shower - ~6 Spots - Button, SpudShot - Exception to Button Zone rules [* Buttons to spots are always in same zone as their respective spot (Except a few Black Hole spots) [* Playability [* You are free to destroy whatever, it shouldn't affect much. (Just maybe don't tunnel in the beach :) (Spots should be safe anyways)) [* Spots within Spots (Storm + Tsunami Zones) [* When in Storm / Tsunami: Thoroughly explore your spots for spots within. (~90% of spots have spots within spots) [* some toggles open additional spots within spots earlier in the branching of spots. [* [Storm There are no tricky buttons that require lightning parkour or found inside the larger trees' leaves In Spawn: [* Flip the Green Switch to Open the Doors to the Map [* Flip the Red Switch to close the Seeker Area [* Having both switches toggled at once starts the Round [* The objects within spawn show particle difference with glass and other blocks & give hints on how to find Hammer-based spots [* Seeker Waiting Area [* Optional - Black switch enables Noise-Makers if players wish to hide SpudShot shots & Button presses from Seeker [* 6 Hidden buttons within mini-zones to act as button finding practice
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