Five Nights at MKB's 2
Finally the sequel of my "Five Night's at MKB's" is done! It took me a very long time because of lack of motivation, but when I got to it I made it in 3 - 4 days! Story: After "5 Night's at old MKB's" the new owner saw how much money he can make by making such attractions, so he went to the old owner to ask him if he wants to work with him, to make a new gameroom like the old one. The previous owner agreed because the new owner promised him a good percent of the money the new gameroom and the old gameroom will make. In 3 - 4 months the owners opened this new attraction and named it after the old one "Five Night's at MKB's Remade". After previous customers heard about it they started flooding the new owners mailbox with registrations for a play. Every customer that wanted to play had to pay 100$ for every night (the attraction worked from 12AM to 6AM). The game is similar to the old one, but here everytime you got caught by the animatronics you weren't dropped under the floor onto a mattress, but you were actually released from it (the vent behind the player would be used to escape because the elevator that was used previously got damaged). THE STORY ISN'T REAL AND WON'T HAPPEN. This game showcases you as one of the customers that signed up for the extended play (all 7 nights) but something is different. Every night you come to this place you can see that the door to the elevator is getting more and more unblocked by something. After beating night 7 (custom night) the game doesn't finish but you can get into the elevator behind the blocked door which is unblocked by now (it is recommended to not turn on the faster musicbox on night 7 if you want to complete the night by running to the elevator). Where does it lead?... No one knows... yet. Animatronic names and ways to get rid of them: Ray - Animatronic inside the music box You can't get rid of me. But you can keep me calm by keeping my favourite song wound up! Don't overwind it tho... Ligty - Lime coloured Animatronic with a tail Hide under the table when you see me. I'm shy so I don't make sounds, and I hate light, so you better have that lamp of yours turned off when I appear! And don't try to close the door on me, I can still see you through it! Cyam - Light Blue coloured Animatronic HELLO! Please don't close the door on me! I just want a hug... Rules and additional information: 1. Turn on the power after spawning when you're ready; 2. You can roam freely before turning the power on, after that its not recommended; 3. Don't run from the room you are spawning in after a jumpscare to avoid getting blown up, the game won't end anyways (reason to not turn on the faster music box on night 7, it doesn't turn off after the 6 minutes pass); 4. Restart the night after you get a jumpscare, the game won't end after getting a jumpscare and the room you were in blows up so there is no reason for you to waste your time waiting for it to end, you can explore outside of the map to see the logic tho! 5. Don't try to glitch the game; 6. There is a secret throughout the whole game, but can be accessed only in night 7, I will give only one clue (Right Corridor); 7. Have Fun! Please give feedback about your playthrough, and if you noticed any bugs/glitches then please write about them in the comments, I will try my best to fix them!
Comments
0 total- No comments yet. Be first.
