City - Hide & Spleef (Prop Hunt)
by Noiro1
In one of ScrapMan's videos ( https://www.youtube.com/watch?v=cb2oS1llOi0 ), he challenged everyone to make a challenge map of "hide and spleef", without any other specifications. I have now brought it to life over 8 days, in the form of a prop hunt set in a small dimly lit "city" of concrete buildings in a game of spleef. HOW TO PLAY: One person, will walk into the door below a sign labelled "SPLEEFER", once they walk inside, a door in the wall will open outside the spleefer's area, where the other people can walk through. Upon walking through this doorway, they will encounter various props, with buttons to detach them, the remaining players shall now detach a prop of their choosing and go out into the world to park it somewhere by entering the seat inside the prop, which should be visible from a few places, as for controls: WASD to move, 1 to hide, and 2 to give a spudgun hint. DO NOT UNDER ANY CIRCUMSTANCES GET IN A PROP WITHOUT DETACHING IT, the challenge will be needed to restart to free the person, or someone else will need to detach it for them. The hiders have the ability to move whenever they want whilst the spleefer is waiting for two minutes, after this, they shall only move when the time counter is at an odd number of minutes, as the hiders have a speed advantage over the spleefer, this also gives an actual use to hiding. The spleefer will be driving in a small car with WASD controls and 1 to start their spudguns, the spleefer should keep their spudguns off until they choose to start shooting, and they may disengage them at any moment. The hiders are UNDER NO CIRCUMSTANCE ALLOWED TO LEAVE THEIR VEHICLES after the spleefer has started seeking. The spleefer additionally may use a handheld spudgun to shoot blocks outside their reach by exiting the vehicle. Once a hider has been spleefed, they may now follow the spleefer, and use their spudgun to assist the spleefer if they need. Once all hiders have been spleefed, the game ends and the challenge shall be reset for another round. POSSIBLE ISSUES: Prop not retracting down - you can fix this by pressing the 1 button until it works. Lag - this is normal, there will be lag initially when the challenge is started and when the spleefer goes into their chamber. Table not working - the table is extremely buggy, and I suggest not using it as a prop altogether, I included it though because I felt the map was a bit bland without something horizontal. NOTE: This is designed for "Smart Physics", however it may work on lower levels down to 8, don't expect it to work fully on 1 though. © 2025 Noiro1 - no restrictions
Comments
0 total- No comments yet. Be first.
