Game Cartridge Maker
by rubAdoot
Used to design games for the SM-Boy https://steamcommunity.com/sharedfiles/filedetails/?id=3643525118 Comes with a blank cartridge that will have the template for the data carved into it. A long description but much like real life, game dev is complicated. Hope you enjoy! :D ---TO USE--- The cartrige can hold 8 different types of game objects with slot 0 reserved for the player and 1-7 for any type of object. --OBJECT SLOT SELECTOR-- In the centre is a display with a number indicating which object slot is selected press the buttons to change the active slot. --SPRITE EDITOR-- To the left of the slot selector is the sprite editor where any 4x4 texture can be drawn to be used by that object slot. --OBJECT PROPERTIES-- To the right of the slot selector is where properties for each object can be set. -FOR OBJECTS- *Blue - Enable collision *Pale Yellow - object is collectable *Yellow - object is the end goal (touching this wins the game) *Red - object is an obstacle (touching this will loose the game) The top 4 pale yellow buttons are used to input the 4Bit binary value for the score the player will get for collecting that item (with the highest significant bit on the right) e.g. 1000 is One and 0101 is Ten. (Grey buttons have no purpose but leave room for expansion) -FOR PLAYER- *Blue - Enable Gravity *Grey - Player start X position (3 Bit binary) *Dark Grey - Player start Y position (3 Bit Binary) --LEVEL EDITOR-- The large screen in the centre will show the level (An 8x8 grid of objects) and pressing a button will place the selected object in that position. To remove an object select the player slot (slot 0) and press the button. --MUSIC EDITOR-- At the top is a music sequencer where a sequence of 16 notes can be inputted in binary 0000 being silence 0001 being the lowest and 1111 being the highest notes. The red button will stop the playback. --PRINT BUTTON-- Once the game has been designed, hit the green button below the slot selector and the data template will be printed and cartridge ejected. Finally, hit the switch on the back of the ejected cartridge to open it where you must fill all the holes in the glass with white painted plastic ready to be read by the SM-Boy!
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