Night Shift
Edit: I've added a link to Scrapman's playthrough You are the sole guard at a maximum security prison for extremely insane robots. The facility is set to close down due to lack of funding, and strange things start happening... 1 Player Be sure to have: - physics on Smart - shadows on (especially for lvl 5) - dynamic lights on - sound on - first person view recommended If you get stuck, there is a complete walkthrough video linked above. Also, here are the details - - Level 1: in the sewer, outswim the totebots, and wait for the hammer to drop when the water goes up. - Level 2, the 3 cuckoo clocks should be set to 618. Then grab a spudgun and shoot the center of the clock in the hallway that keeps sending you back. - Level 3, the order is South America, Europe, Asia, Africa, Australia, North America, and Antarctica. If you completed the 4 rooms, that sequence should drop down and it's color coded. - Level 4, look up how to play chess if you'd like to know how the pieces are supposed to move in a real game. In any event, the winning pieces should be the pawn in the 1st room, the bishop going up/left in the 2nd room, and the bishop in the 3rd room. These are the only options given to you that allow you to take a piece without losing that piece that you just used. - Level 5, go through the small building and knock out all 9 windows. That should reveal the door code on the wall across the way in the form of shadows. If you can't see the shadows (Scrap Mechanic is tricky) then climb up on the platform that I provided for a better look. The door code is: 468 251 397 Note that when you press '5' in sequence, it doesn't give a confirmation 'blip'--I tried to correct this but Scrap Mechanic said, "No!" - Level 6, in the dance room with the phonograph, try hiding behind the phonograph until the door behind opens. there, you'll find a spud shotgun drops from the ceiling. In the piano room, there are 5 yellow keys on the piano hit the 3rd, 4th, 5th yellow keys, then 1st and 2nd yellow keys . That should give you the final "que sera, sera" part of the tune. - Level 7, this is a "spot the difference" type of challenge. Start by pushing the button of the only one that's missing when looking into the adjacent room. Then push the button of the next one that's missing, and so on. If you need help, the order of pressing the buttons when your back is to the "mirror" is 9 6 5 2 1 10 7 3 4 note that "10" is the crib in the middle So, in order, that's the white piece, the brown curio in front of the green sofa, the big chifferobe (clothes closet), the bed, the little writing desk, the green sofa, the utility cabinet with lamp on top, the plain brown table next to it, the big curio with green glass, and the crib - Level 8, note that you have unlimited glowbugs, and they love to munch - Level 9, pace yourself, take it one step at a time. Note that the red buttong to launch an explosive has to be held down for a second or two, simply due to Scrap Mechanic. Special thank you to my playtesters: Nutella the Hun FlashOfAsh ShadowOfRhonin TapeBot-gaming Birdman5454 FG_ARTOSIS
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