Super Hide 'n' Seek World
by Laughingman
About This is a Mario themed hide and seek map inspired by various nostalgic Mario games and levels. How to Play Hide 'n' Seek (obviously) Hiders will hide, while Seeker will try to find them all. - Everyone grabs weapons from the chest in spawn area (optional). - Seeker/s (only) enters the red pipe and flicks the switch. Remember to turn off HUD (Alt-Z)! - This starts the challenge and seeker is locked in the red pipe for 2m:30s. - Hiders initially wait in spawn area. When challenge is started by the seeker, the green pipe will unlock so level can be entered and a hiding place can be found. (Seeker will also use this pipe after lock-down ends.) - There is also a quick (guest) access method to the level available via the switch marked 'G', near the green pipe. This switch will not start the challenge, but allows for non-delayed exploration. (optional) Challenge/Single Player Collect four hidden power-ups spread across the map to unlock the final room and the Super Star (finishing the level). - A weapon is required for this. - To complete, you will need to start the challenge and wait out the lock-down period. - Mild Hint: The penguins (blue ducks), if you can find them, will point where to look to break something. Level Notes - No mods used / required to play. - Breaking sand won't cause problems, but it also won't provide access to new hidden areas - Hiding areas primarily consist of switch activated, (switch-like) button activated, and sight-limited cavity areas or rooms. There are a few hard to spot sitting/chair accessed areas. No hide & seek areas require a weapon hit to open. - There are several zones (Classic Level, Kart, Beach/Ocean, Mushroom, 3D model+pipe courtyard, Sky, Bowser), excluding spawn and finish areas, with roughly 5-9 designed hiding areas in each. - There is some basic platforming as expected from the theme, but areas that require harder parkour to access should either: a) all have easier alternative method to access or b) be target-able from the ground or surrounding areas to tag / spot hiders. Hopefully this minimises host advantage too. - Hopefully there is a good mix or easy, moderate and harder to find hiding areas. Feedback, Comments, Bugs All are welcome, please post a comment below. - This is my first attempt at a ScrapMechanic level, so I expect my own play-testing has missed a few issues. Inspiration and Credits - ScrapMan, kAN, & Moonbo's YouTube videos and the mappers who created these levels. - Various Mario games, characters and levels that inspired the map. - Numerous online pixel / voxel artists and lego creators who have shared their work. Updates v 1.1 02/05/2023 - ScrapMan, kAN, Moonbo & Kosmo play my map 🤣 https://youtu.be/1dOhaETuwL8 (ScrapMan's point of view) - Fixed upload version being an older version of map with a couple of hiding switches pre-triggered (whoops) - Added teaser window to Peach's castle - Lowered flag (to highlight its usefulness / make it easier for hud disabled to sit in) - Added a chair somewhere... - Made a couple of minor balance changes to *redacted* - Adjusted or removed some misleading horns - Made blue pipe lift harder to lose sensor vision while it rises Other Maps Thanks for playing this map. If you liked it, consider trying my other maps: • Scrapémon Hide n Seek • Baaa'd Omens - Hide and Seek
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