Battleship Hide & Seek
by NevermoreFTW
Made for Multiplayer Monday's Scrapman, Kosmo, and Kan! For this, my 3rd hide & seek map, I wanted to so something different. I know Kan has trouble with hearing the direction of clues. So I thought on it for a while and I had an idea... Hide & Seek where you don't use sound clues. And based on the difficulty of my previous maps I wanted to provide tons of switches ranging in all sorts of levels of difficulty. WELCOME TO BATTLESHIP HIDE & SEEK! You have spudguns, but DON'T SHOOT! HIDERS pay attention to the clock when it's clue time tell the SEEKER. SEEKER when its time, you may ask one ROW (A-J) or one COLUMN (1-10). HIDERS tell them HIT (yes) or MISS (no) in answer. Don't worry you can see your coordinates inside every spot. No need to remember that detail. - Optional verbal switch location clues at the time of your choosing. - 100 spots, exactly where you think they are, under the grid on the board. - Spots can see other spots in their row and column. - Most switches are within a radius of 3 grid squares (~35 scrap mechanic blocks) of the spot they open. They could be at any height within that radius. - The SEEKER start box has the start switch on it's ceiling. Only press it once to start. - The SEEKER start box has a special effect simulating water. If this causes you LAG simply shoot the glass pillar in the corner to turn off the effect. - If you need to get back to the starting platform simply jump off the edge of the map. - 2:00 Hiding Time
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