Hide and Seek Logic for Challenge
Required Mods: None This is a hide and seek system I have built for use in challenges. What to know first The I/O is seperated from the internal logic with a grey line. The I/O is seperated from the example with a white line. (You can break everything past the white line to integrate this into your challenge.) Logic I/O [*Green | Input : Send a signal to this part to switch the game to active. [*Red | Output : Sends a signal for when the seekers are released [*Black | Output : Sends a signal when the game is active. [*Green 1-4 | Input : Send a signal to these parts to tell the logic if that player is a seeker. [*Red 1-4 | Output: Sends a signal to release players that arent a seeker immediately, and players that are a seeker will be released after a 2 minute countdown. Helps or Concerns If you have any questions, make a comment or DM me on discord at rocord#0001. Hope you have fun with the logic!
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